Update 2


In Rhythm Boss's planning phase, we originally thought we needed a separate script for each unique item's passive, but during development, we altered our approach to it. We decided to go for a more straightforward approach as this is my first fully released game.

As a result, we developed an inventory that could only be accessed in the Hub. From the inventory, the player could equip various equipment they've collected from the different levels or from achievements. We needed to also implement a system so that the player could not have more than one item equipped and a way to tell which item was currently equipped. Both of these mechanics were straightforward as well and didn't seem to complicate our implementation phase,

Rhythm Boss will be available to play for free on November 20th during the Florida Polytechnic Virtual Game Expo. Please show your support by voting for this game if you are interested!

Leave a comment

Log in with itch.io to leave a comment.